Interactive Environments

The purpose was to explore and utilise a variety of online communication methods and interactive environments, both current and “futures”.

My presentation was about 10-15 minute regarding online communication methods and interactive environments relating to digital media journalism. My presentation needed to demonstrate the understanding of:

-Online communication methods

-Hypertext and hypermedia

-Interactive environments

-Interface devices

-Interaction paradigms

-User/audience targeting

-Traffic generation and monitoring

-Interaction models and design

Online communication method and interactive environment relating to digital journalism

I am going to go through:

  • Online communication methods
  • Hypertext and hypermedia
  • Interactive environment
  • Interface devices
  • Interaction paradigms
  • Audience targeting
  • Traffic generation and monitoring
  • Interaction models and design

Online Communication Methods

Social media:

  • Skype

What is Skype?

SKYPE is a software application that allows users to make voice calls over the Internet.

SAY THIS: Skype has become very popular for its additional features which include instant messaging, file transfer, and video conferencing. The network is operated by a company called Skype Limited.

Why do people use Skype?

Because calls to other users within the Skype service are free.

  • Facebook

What is facebook?

Facebook is a very popular online communication method

SAY THIS: Facebook users can create a personal profile, add other users as friends and exchange messages, including automatic notifications when they update their profile. Additionally, users may join common interest user groups, organized by workplace, school, or colleges.

Why do people use facebook?

Basically it’s to keep in touch with friends and family all over the world.


What is twitter?

Twitter is a social website where people are eager to connect with each other.

Say this: Twitter enables its users to send and read other users’ messages called tweets. Tweets are text-based posts of up to 140 words displayed on the user’s profile page. Tweets are publicly visible by default, however senders can restrict message delivery to their friends list. Users may subscribe to other users’ tweets—this is known as following and subscribers are known as followers.

Why do people use twitter?

Because it offers microblogging service and social networking together

Instant messaging:

  • Email

What is email?

Its an electronic mail which exchanges digital messages across the Internet.

Say this: Today’s email systems are based on a store-and-forward model. Email servers accept, forward, deliver and store messages.

Why do people use email?

Because it transfers one user message to another computer.

  • Msn

What is The Microsoft Network ?

msn is a collection of Internet sites and services provided by Microsoft.


What is blogs?

Blogs are either a type of a website or part of a website.

Say this: Most blogs are interactive, allowing visitors to leave comments and even message each other via widgets on the blogs and it is this interactivity that differentiate them from other static websites.

Why do people use blogs?

Blogs are usually maintained by an individual with regular entries of commentary, descriptions of events, or other material such as graphics or video.

What is forum?

Is a discussion board on the internet.

Say this: Forums differ from chat rooms in that messages are at least temporarily archived. Also, depending on the access level of a user and/or the forum set-up, a posted message might need to be approved by a moderator before it becomes visible.

The future development of online communication methods are increasing.  More and more new online communication methods are now being developed. For example skype is a nw online communication method for me but was launched in 2007. In my client project work I included online communication methods. For example facebook to interact with students; email to interact with my teacher and the person I interviewed.


Hypertext and hypermedia

What is hypertext?

Hypertext is text which contains links to other texts. The term was found by Ted Nelson.

HyperMedia is a term used for hypertext which is not constrained to be text: it can include graphics, video and sound , for example.

Hypermedia is extensions of hypertext the web have progressed for involving just text with hyperlinks to include pictures, videos and sound. For example Youtube is an example of hypermedia like when your video is finished you get choices where to go next. You can go back to the main Youtube home or you could click on the video links which are provided on the right hand side.

Say: Hypertext and hypermedia are part of the same community of thought that text as well as graphic and video can be linked and connectedIn my client project work I included hypertext and hypermedia. For example I wrote 3 stories for Northern Torch but at the same time I am planning add useable links to other text which relates.

Interactive environment

This video is the future development of interactive environment

In my client project work we used basecamp so we can put all the research in basecamp and another example of interactive environment would be

  • Social media : facebook, twitter, skype
  • Website
  • Game consoles
  • Blogging
  • Cfax
  • Mash-up       

Interface devices

 Write a definition

An interface device is a hardware system that allows a human being to interact with a computer, a telephone system, or other electronic information system. The term is often encountered in the mobile communication industry where designers are challenged to build the proper combination of portability, capability, and ease of use into the interface device.

  • Mobile phones
  • Tv
  • Radio
  • Iphone
  • Pc
  • Telephone
  • Ipod
  • Mp3
  • Apps
  • Reading devices
  • Ipad

There is a big possibility of interface devices being developed. For examples nowadays many new model of mobile phones are being created.

 Interaction Paradigms

There are 5 types of paradigms:

1.    Informing

  • Pdfs
  • Websites
  • Journals

2.    Engaging

  • Rss feeds
  • Links
  • Online activities

3.    Challenging

  • Social media: facebook, twitter, skype,
  • Chat rooms
  • Wikipidia
  • Blogs
  • Forums
  • Journals
  • Youtube

4.    Inspiring

  • Web conference
  • Mobile technology
  • Online informal learning
  • Communication through email/ texting

5.    Innovating

  • Anticipating the future
  • Like personalised learning networks
  • Iphone application creation

Audience targeting

Traffic generation and monitoring


Traffic generation is data sources in a communication network. Various admired search engines not only rely on word-matching to place a website privileged on their position; they also check the number of most recent hits on a website within a given time period. On the whole, the superior the amount of hits you get for your websites, the higher you will get placed on the search engine’s profile

Interaction models and design

For example, a web traffic model is the data that is received or sent by a user’s web-browser. These models are beneficial during the growth of telecommunication technologies; in view to analyse the achievement and capacity of numerous, network topologies and protocols.


Thank you


(2006). Skype. Available: Last accessed 6th Dec 2010.

K Rodney . (2010). The Five Paradigms. Available: Last accessed 6th Dec 2010

(2004). Facebook. Available: Last accessed 6th Dec 2010.

Rosie . (2009). Hypermedia. Available: Last accessed 6TH

(2006).twitter. Available: Last accessed 6th Dec 2010.

Lawson (2007) Information Technology Practitioners Book 2. Harcourt Education Limited

Richard Womeldorf. Why is Traffic Important to a Web Site?. Available: Last accessed 05th Dec 2010.



Bolter and Grusin (2000) Remediation; Understanding New Media. MIT Press.

Fardon et al. (1998) Applied Business. Osborne Books Limited 

Chatman (1990) Coming to Terms; The Rhetoric of Narrative in Fiction and Film. Cornell University Press.

Ryan (2001) Narrative as Virtual Reality; Immersion and Interactivity in Literature and Electric Media. The Johns Hopkins University Press


Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s

%d bloggers like this: